Sunday, April 26, 2009
Pump Wagons
Monday, March 30, 2009
Necromunda over the weekend
I had Caleb "Smalls" Van Winkle and Andrew Finke come over for the weekend to play board games, including the every more popular Necromunda. We have had some fun, made some house rules, and generally shot the hell out of each other in a pretend post apocalyptic gang warfare setting.
Finke had his gang leader get captured, and on Sunday afternoon we cued up the "Rescue" scenario. It was the most fun game that I have had yet, and from the beginning we decided to take pics. It got bloody, thats for sure.
I started by deploying 6 sentries that move a random D3 inches and face a random directions. After Finke's guys are detected the alarm goes off and I am able to bring on an extra 2 guys per turn. Finke was climbing up the side of the prison building before I detected him and even with the numbers advantage on my side after a few turns, he was able to cut the prisoner loose and get him off the table edge. Finke took six of my guys out of action during the game. Two of my sentries got ambushed and taken out before they could sound the alarm. He couldn't take down my leader though - at least to keep him down. He must have gotten pinned (hit but not wounded) three or four times. Each time he passed his initiative test and popped up to kick some ass. It was super sweet.
Finke had his gang leader get captured, and on Sunday afternoon we cued up the "Rescue" scenario. It was the most fun game that I have had yet, and from the beginning we decided to take pics. It got bloody, thats for sure.
I started by deploying 6 sentries that move a random D3 inches and face a random directions. After Finke's guys are detected the alarm goes off and I am able to bring on an extra 2 guys per turn. Finke was climbing up the side of the prison building before I detected him and even with the numbers advantage on my side after a few turns, he was able to cut the prisoner loose and get him off the table edge. Finke took six of my guys out of action during the game. Two of my sentries got ambushed and taken out before they could sound the alarm. He couldn't take down my leader though - at least to keep him down. He must have gotten pinned (hit but not wounded) three or four times. Each time he passed his initiative test and popped up to kick some ass. It was super sweet.
Wednesday, March 18, 2009
Casket of Souls
Monday, March 16, 2009
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