Necromunda round 2. Bought the official terrain on ebay. Had a good game with Andrew Finke. He had two rounds of terrible shooting, followed by a phenomenal round of shooting which forced me to bow out and try to stop the bleeding. I maybe should have gone one more round to try to stand some of my guys up, but it could have gotten even worse.
At the end of the game I rolled awesome on the serious injury chart, and most of my guys got away scott free. One guy got a head injury and now before each battle has to roll a dice to see whether he is stupid or frenzied. One of Finke's gangers lost his left eye. I leveled up my Leader and rolled sweet on the Techno skills chart (armorer = +1 to all gang ammo check rolls). Finke rolled on the Shooting chart and got "gunslinger" for his leader, the ability to shoot with a pistol in each hand.
Me trying to sneak up on Finke - He would end up raining down on me. My heavy got taken out again before I could use him.
Gangers stalking around the ruins of the Underhive. These guys ate a frag grenade
Finke's Heavy finds some nice cover. He won the game and ended up with one of my territories, which is a big hit to my income.
Saturday, February 28, 2009
Monday, February 23, 2009
Tomb Kings infantry
I hope Richter brings 4 Scorpions for specials and never plays Tomb Guard since I only spent about a day of my life making this unit. I had a good start on the unit, then started watching "The Civil War" by Ken Burns as I painted. I finished the documentary before I got done painting the unit.
Pudwhackers
Seth wanted more skeleton archers. Got this batch done, only 25 more to go!
Pudwhackers
Seth wanted more skeleton archers. Got this batch done, only 25 more to go!
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