I've drinken a lot of Natural Light over the course of my many modelling and painting sessions. Today I went to the fridge and saw on the Natty box something I had not before seen - a glossary of natty terminology that I thought was funny. I happened to have some left over boxes laying around and they were all quite funny - here they are
Wednesday, June 24, 2009
Monday, June 22, 2009
first batch of skinks
I'm ten skinks deep into my lizardmen army. I'm also getting sick of my camera - it is old and the close up feature doesn't give me enough of a close up. My saurus test model is close, but needs a little more thought put into the spikes on his back. If I roll, I think I can still get it done by july 18th. I've been playing the list alot and will probably roll them out again on thursday.
Monday, June 8, 2009
Dragon game fun in Marshalltown
My new terrain - mostly made out of Natural Light 12 packs.
So my new dragon game buddy Wes and I have started a mini-campaign. Before each game we play about a 200 point skirmish and whoever wins that gets some sort of advantage in the larger scale game. It is a blast and it has encouraged me to try my hand at building some terrain rather than playing with boxes, books, and pringles cans.
The docks - VC took over a cargo ship and charged the boat house in the skirmish!
Empire trying to reclaim the defiled church and village.
Lizzies are spawned
Sunday, April 26, 2009
Pump Wagons
Nietzel always makes gives me crap about having two Giants in my Orcs and Goblins list. So I have recently thrown together two Snotling pump wagons to replace one Giant. (Pump Wagons are a two for one rare option for O&G.) I didn't want to pay the 30+ bucks for each of them, so I decided to scratch build them instead. I bought a packet of 15 snotlings for 15 bucks - the packet had been opened and taped shut and it appeared to have more dudes in it than the other snotling packet at the store, whichs was weird - perhaps I inadvertently gave myself a five finger discount on some of these guys. These conversions came out better than I anticipated, and once they are based, should add some variation to my mounted O&G list.
Monday, March 30, 2009
Necromunda over the weekend
I had Caleb "Smalls" Van Winkle and Andrew Finke come over for the weekend to play board games, including the every more popular Necromunda. We have had some fun, made some house rules, and generally shot the hell out of each other in a pretend post apocalyptic gang warfare setting.
Finke had his gang leader get captured, and on Sunday afternoon we cued up the "Rescue" scenario. It was the most fun game that I have had yet, and from the beginning we decided to take pics. It got bloody, thats for sure.
I started by deploying 6 sentries that move a random D3 inches and face a random directions. After Finke's guys are detected the alarm goes off and I am able to bring on an extra 2 guys per turn. Finke was climbing up the side of the prison building before I detected him and even with the numbers advantage on my side after a few turns, he was able to cut the prisoner loose and get him off the table edge. Finke took six of my guys out of action during the game. Two of my sentries got ambushed and taken out before they could sound the alarm. He couldn't take down my leader though - at least to keep him down. He must have gotten pinned (hit but not wounded) three or four times. Each time he passed his initiative test and popped up to kick some ass. It was super sweet.
Finke had his gang leader get captured, and on Sunday afternoon we cued up the "Rescue" scenario. It was the most fun game that I have had yet, and from the beginning we decided to take pics. It got bloody, thats for sure.
I started by deploying 6 sentries that move a random D3 inches and face a random directions. After Finke's guys are detected the alarm goes off and I am able to bring on an extra 2 guys per turn. Finke was climbing up the side of the prison building before I detected him and even with the numbers advantage on my side after a few turns, he was able to cut the prisoner loose and get him off the table edge. Finke took six of my guys out of action during the game. Two of my sentries got ambushed and taken out before they could sound the alarm. He couldn't take down my leader though - at least to keep him down. He must have gotten pinned (hit but not wounded) three or four times. Each time he passed his initiative test and popped up to kick some ass. It was super sweet.
Wednesday, March 18, 2009
Casket of Souls
Monday, March 16, 2009
Saturday, March 7, 2009
Necromunda Gang #1
This gang is themed after a recurrent class discussion amongst my 12th graders, which is that some day in the post-apocalyptic future, my history class will have to form a shotgun brigade to defend the Meskwaki Settlement from white intrusion and scavangers.
It was nice painting these up, as I have been enjoying Necromunda quite a bit recently. Now I have no excuses though - time to get back to skeletons.
Leader and two Heavies
Gangers
Gangers
Juves
It was nice painting these up, as I have been enjoying Necromunda quite a bit recently. Now I have no excuses though - time to get back to skeletons.
Leader and two Heavies
Gangers
Gangers
Juves
Wednesday, March 4, 2009
Saturday, February 28, 2009
Necromunda Game #2
Necromunda round 2. Bought the official terrain on ebay. Had a good game with Andrew Finke. He had two rounds of terrible shooting, followed by a phenomenal round of shooting which forced me to bow out and try to stop the bleeding. I maybe should have gone one more round to try to stand some of my guys up, but it could have gotten even worse.
At the end of the game I rolled awesome on the serious injury chart, and most of my guys got away scott free. One guy got a head injury and now before each battle has to roll a dice to see whether he is stupid or frenzied. One of Finke's gangers lost his left eye. I leveled up my Leader and rolled sweet on the Techno skills chart (armorer = +1 to all gang ammo check rolls). Finke rolled on the Shooting chart and got "gunslinger" for his leader, the ability to shoot with a pistol in each hand.
Me trying to sneak up on Finke - He would end up raining down on me. My heavy got taken out again before I could use him.
Gangers stalking around the ruins of the Underhive. These guys ate a frag grenade
Finke's Heavy finds some nice cover. He won the game and ended up with one of my territories, which is a big hit to my income.
At the end of the game I rolled awesome on the serious injury chart, and most of my guys got away scott free. One guy got a head injury and now before each battle has to roll a dice to see whether he is stupid or frenzied. One of Finke's gangers lost his left eye. I leveled up my Leader and rolled sweet on the Techno skills chart (armorer = +1 to all gang ammo check rolls). Finke rolled on the Shooting chart and got "gunslinger" for his leader, the ability to shoot with a pistol in each hand.
Me trying to sneak up on Finke - He would end up raining down on me. My heavy got taken out again before I could use him.
Gangers stalking around the ruins of the Underhive. These guys ate a frag grenade
Finke's Heavy finds some nice cover. He won the game and ended up with one of my territories, which is a big hit to my income.
Monday, February 23, 2009
Tomb Kings infantry
I hope Richter brings 4 Scorpions for specials and never plays Tomb Guard since I only spent about a day of my life making this unit. I had a good start on the unit, then started watching "The Civil War" by Ken Burns as I painted. I finished the documentary before I got done painting the unit.
Pudwhackers
Seth wanted more skeleton archers. Got this batch done, only 25 more to go!
Pudwhackers
Seth wanted more skeleton archers. Got this batch done, only 25 more to go!
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